Like its predecessor, Adobe Animate was designed for easy-of-use. Advanced users could even work to create game assets or design their own video games. It’s also a great place to start learning 2D digital animation.īuilding on the legacy of Flash, Adobe Animate has positioned itself as an important player in the animation industry.ĭespite its name, Animate can do so much more than just animate vector graphics. That means if you buy something we get a small commission at no extra cost to you( learn more)Īdobe Animate is a powerful tool for creating vector graphics. That was a lot steps to follow, which is why it's important to play back and preview everything to make sure the animation makes sense and how it was intended to play out.Resources Animation Written by Josh Petty Disclosure: This post may contain affiliate links. Move the playhead to the 295 frame mark and insert another keyframe.Ĭlick on the Main Shape layer, move the playhead to Frame 280 and insert a Keyframe. Move the playhead to Frame 275 and insert another Keyframe.Ĭlick on Main Image 3 layer, move the playhead to Frame 280 and insert a Keyframe. Move the playhead to Frame 255 and insert another Keyframe.Ĭlick on Main Details 3, move the playhead to Frame 260 and insert a Keyframe. Select all the keyframes in Frame 215 and with the Selection Tool, move the the entire slide outside of the canvas to the right.Ĭlick on the Main Title 3 layer and place the playhead at 8 second mark. Move the playhead to Frame 215 and insert keyframes to every layer in that position. Move the playhead to Frame 210 and insert keyframes to every layer in that position. Move the playhead to the 180 frame mark and insert another keyframe. Move the playhead to Frame 155 and insert another Keyframe.Ĭlick on Main Image 2 layer, move the playhead to Frame 165 and insert a Keyframe. Move the playhead to Frame 135 frame mark and insert another Keyframe.Ĭlick on Main Details 2, move the playhead to Frame 140 and insert a Keyframe. To do this, click on the first frame, hold Shift and click the last frame and press Delete or Backspace on your keyboard.Ĭlick on the Main Title 2 layer and place the playhead at the 4 second mark. For example, click on Main Details and delete the frames between 0 and 20. One thing to note is aside from Main Title, you will need to delete the layers before every first keyframe we created. Select all the keyframes in Frame 105 and with the Selection Tool, move the the entire slide outside of the canvas to the left. ![]() Move the playhead to Frame 105 and insert keyframes to every layer in that position. Move the playhead to Frame 100 and insert keyframes to every layer in that position. Right-click anywhere between those two keyframes and add a Classic Tween.Ĭlick on the Main Shape layer, move the playhead to Frame 40 and insert a Keyframe.Ĭlick on the first frame in the sequence and with the Selection Tool, move the main image outside of the canvas, from the bottom. Move the playhead to the 55 frame mark and insert another keyframe.Ĭlick on the first frame in the sequence and with the Selection Tool, move the main image outside of the canvas, to the right. ![]() ![]() Move the playhead to Frame 35 and insert another Keyframe.Ĭlick on the first frame in the sequence and with the Selection Tool, move the details outside of the canvas, to the left.Ĭlick on Main Image layer, move the playhead to Frame 40 and insert a Keyframe. Right-click anywhere in between those two keyframes and add a Classic Tween.Ĭlick on Main Details, move the playhead to Frame 20 and insert a Keyframe. Move the playhead to Frame 15 and insert another Keyframe.Ĭlick on the first frame in the sequence and with the Selection Tool, move the main title outside of the canvas, to the left. ![]() Press f6 or click on the Insert Keyframe icon in the Timeline tools. Click on the Main_Title_1 layer and place the playhead at the very first frame.
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